Hi,
I’m Chris.

Connecting Vision, Development & Production

As a multidisciplinary professional in digital development, I combine project management, design, and hands-on technical expertise. I specialize in turning ideas into structured, achievable production goals while ensuring clear communication across all involved parties.

My strength lies in interface roles:
Bridging the gap between Vision and Product

by taking on responsibilities, coordinating efforts,
and fostering collaboration.


With a background in game design, production planning, and Unreal Engine development, I understand both the creative and technical sides of things. This allows me to communicate effectively with developers, artists, designers, clients, and business stakeholders alike. I have successfully contributed to a variety of different products — from console, PC and mobile games over virtual reality experiences to interface systems in the realm of automotive — connecting Vision, Development and Production.

As part of a team of experienced games industry professionals, I am currently supporting our shared vision for a new digital experience. Additionally, we are offering consultation and support for publishers and other game developers.

Officially called Senior Technical Designer, my role was a hybrid role between Project Manager and Designer.
I acted as the main point of contact for clients, stakeholders, internal teams, and external partners within multiple projects for major German and international car brands.

Starting out as Game Designer on pre-production for an ambitious VR platform project, I quickly took over more responsibilities within the design team, eventually becoming Lead Designer.

As one of the only three dedicated Level Designers in the company at the time, I was involved in the development of two new free-to-play mobile IPs.

I am happy to provide more details and references on request.
Just get in touch!